Welcome to ViperMC! Our server currently consists of HCF, Practice, and a Kitmap server. Keep your eyes on these forums as there are so many more updates coming.
We are looking for staff for our Practice server, please apply if you're interested. Additionally, if you need any help connect to our
TeamSpeak server at ts.vipermc.net
I have a question for you all; would you guys ever think Skyblock (or any other game-modes) would be a good addition to Viper?
We've done it before back in MAP 4-5 of Viper, but removed it due to me not focusing on it. It had a good 60-80 people on in the morning, although they were Turkish.
Let me know. I really want to add like ~3 more game-modes to Viper, so it becomes a full fledged network; not just HCF. Perhaps OP-Prison, Regular Factions, Skywars... who knows. Either I add it to Viper, or create a second network for it. Personally I think we should add it to Viper, so everything is in one spot.
I think it will boost our player-count by over ~500.
MAP13, what can I say? Lack of advertising, definitely wasn't buggy... we'll just say we haven't advertised in awhile, as this does distinctively remains true.
It's time to announce SOTW, MAP14 - our successor map.
After a massive 25 day map (our maps are usually ~2.5-3 weeks long) we decided to do EOTW.
Here's what will happen:
KoTH at Spawn for 30 minutes
Deathbans will reset (and deathbans will go to infinite)
Lives will be disabled
All bases will be unclaimed (set to raidable)
EOTW will take place FEBRUARY 11TH @ 3PM EST
The Capper of the EOTW KoTH will receive $100 in Buycraft credit for SOTW. I will not chase you, you must tell me what you want on the store by DM'ing me on twitter and confirming your username in-game.
We will be doing a giveaway for SOTW (which'll be on 2/18). Additionally, we will be doing changes to our store prices so it won't seem "money whoreish" as you guys say..
We've changed the network a little; most notably the Website & HCF.
Fixed all reported bugs. You can find all the threads here: Bug #1: (Couldn’t combo players, aka you couldn’t “1.7” players.) Bug #2: (Whenever a cow would re-spawn in cow pit, the previous HEALTH would be restored to full, essentially you couldn’t kill them perfectly) Bug #3: (Optimized the server A TON. We can hold 500 without problems now. Thanks @libhalt) Bug #4: (Bard was messed up. When you gave speed effects, it took away their previous effect away.) Bug #5: (You were able to kill your faction loggers when they logged out)...